3 Strength for Armorer, since you wanted to craft armors. Action Points are useful in combat, and for sprinting. The first is … Smart choice. What are the best stats for starting a new character and what are the perks you should go for first? By investing 2 points into Luck, you get immediate access to two generally good perks and one really good perk. I don't care about how fast I level, but it's nice for that, too. E=2 allows me to sprint far enough to get away from enemies I can't beat. Every build will struggle in the beginning, but for those who can get past that initial phase, these builds give the best chance at surviving and thriving into the endgame. Best Fallout 4 Character Build: S.trength is very important; When it comes to creating and customizing your post-apocalypse character, strength is rather vital. Honestly with Fallout 4 you can adjust your play style as you level. AGL is, in my opinion, one of the most important stats. 7 intelligence (if you get educated and comprehension, or 1 of those and Good Nature/Skilled) 7 agility (fast enough reloading speed, need more get rapid reload) 9 luck the most useful SPECIAL stat imho. I value 3 charisma perks extremely highly. Fallout 3 probably had the best start of any Bethesda game. I'd say just play and have fun, grow your character into a … Agility: Not sure I can imagine tactics for a character with agility less than 3. You don't mention demolition expert, but I think it's easily one of the strongest perks in the entire game, considering how strong explosive legendaries are and grenades in general. I like using explosives, so I usually boost PER up to 4, if I'm going to go right to Concord, or 5, if I'm not. Pair this up with Chemist from the intelligence tree and you got yourself a pretty good combo. Fortune Finder (Luck 1) and Scrounger (Luck 2) will increase the amount of caps and ammo you find in containers, which is really nice. If I'm a automatic user I just use my power armor and robot companion for carry weight. And the rest as low as possible (i.e. Looks like you're using new Reddit on an old browser. Lastly, this is NOT designed for survival mode. This time is spent so well, as it introduces a lot of things for the player. You can (fairly) easily max out all skill, with an Intelligence of 4. New comments cannot be posted and votes cannot be cast. This is not how I set up my character in any of my playthroughs, as I came up with this setup afterwards, so this is a bit of a theory speaking technically. There are other ways to get caps that don't require spending level-ups on special or perks. Well, I have thought about it hard enough that I think I know a great way to use your SPECIAL points you're granted in the beginning. EDIT: I took a point away from Endurance because sacrificing 5 HP to place an extra point into Charisma is a beneficial trade off, in my opinion. The main reason this didn't set me too far back is because I leveled fast, meaning I could invest more points earlier in the game. Just as a tip though, don't max out any of your stats right away. In Fallout 4, some still do, although the primary purpose of SPECIAL attributes in Fallout 4 is determining what perks you have access to. Honestly with Fallout 4 you can adjust your play style as you level. Fallout 4 Special Perks And What They Do . does and plan accordingly. When it comes down to it, there's never a truly right or wrong build (as I think we all can agree with) it's just all about choosing sacrifices lol. And a gunslinger would have difficulty using VATS even with military fatigues. The series has seen plenty of titles at this point that varies wildly from the last. remember each level up you can chose a perk or increase one of your special stats by one, so the longer you play the stronger and more diverse your character can get. In the beginning of the game, this is great. I do tweak them for particular builds, though. Enough talking about the greatness that is the base bonuses of charisma, and now on to the perks. As for optimal starting SPECIAL, that is all dependant upon what perks you want to take. I usually start with LCK 3, and go from there. Fallout is one of the largest RPGs in the world, instantly recognizable with its 1960s America theming and obsession with nukes. Simply put, each SPECIAL attribute now has ten perks tied to it, one for each base rank you can have in that Attribute. You want a lot of strength and… I do take lifegiver though, I think out of combat regen is a pretty good convenience passive. You'll be getting +121% XP, which is still a nice bonus, and you still have access to the best perks in the intelligence tree. I JUST WANT EVERYTHING, RIGHT? If you find yourself needing an extra point for another stat, you can drop this to 2 and wait for the bobblehead for armorer without too much trouble. I usually go into this tree around 50-70 just cause I think VATs is really strong due to your semi invulnerability during it's animation. Press question mark to learn the rest of the keyboard shortcuts. I don't value fortune finder or scrounger, as you can get unlimited caps and ammo from emporiums at your settlements, which are more effective. Endurance also reduces the amount of action points (AP) used while sprinting, which … So in my opinion, agility is a stat that is only really useful in specific situations and for specific builds. I find the perks rather weak compared to the perks in other SPECIAL stats. If I'm a stealth sniper character, I use lone wanderer as well as shadowed leather for armor, so my weight is quite low. Named after the popular anime this build focuses on unarmed combat using the Blitz perk. An initial strength=2 is OK, since I can get the strength bobblehead about 10th level. For me, the second part of that is the more important aspect, as I tend to collect junk for settlements, and higher carry weight allows for less stops at my settlements to transfer said junk. The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. It's approximately a 4% increase in VATS accuracy per perception point. Until then, Local Leader really isn't that important. In addition, every skill is tied to a primary statistic. Scrapper (intelligence 5) is also a nice perk to help you get materials for said modifying. Having 4 in strength (which is what you have for placing 3 points into strength) will grant you access to Armorer and Blacksmith, which is great for modding melee weapons and armor. Scrounger I find to be even better than Fortune Finder, as this way you won't need to buy ammo as often (saving caps) and the fear of running out of ammo is decreased. The best general perk in agility is Sneak, which you can get at agility 3, so you don't even need to invest that much to begin with. Strength=3 armorer is by far the best perk on that stat. However, the real reason I suggest putting 2 points into endurance, bringing you up to 3 endurance total, is due to the fact that endurance determines your health. Starting over-install game first, or re-download DLC first? My normal stats differ from yours quite a bit. All around I think this tree is nuts. At least luck 6. I can put lock subroutine on my robot if I really care, but often enough I just don't. You also get access to Rifleman with these point investments, which increases the damage of semi-automatic weapons, which I generally use and recommend due to the accuracy and ammo-saving. I don't place a lot of value in strength except on melee characters, even on survival. Stealth builds take what was previously a straightforward shooter and turn it into a tactical and complex style of play. Interesting point on the emporiums. P=1 is to save points for other stats. Local Leader really isn't important until you start working on your settlements, which I tend to save for later when I decide to take a break from quests. You start with 80 HP + endurance x5. You also get access to two more great perks, Cap Collector (lower on the priority list however) and Lone Wanderer. Interesting, you build characters in almost the opposite way to me. I hope you enjoyed! EN, CH and AG are only useful in even numbers. Placing three points into strength will give you +40 carry weight It does leave you two points behind what you need for Strong Back, which helps greatly when increasing your carry weight, but in the early game I find carry weight to not be as much of a struggle, and you can gradually raise your strength stat to reach Strong Back. Fallout 4 Leveling System Xp Perks Health On Level . Here are some reasons why it works so well. I wish we got like 2-4 more points to use lol but I personally prefer placing my points in other stats early on. In the beginning of the game, this is great. If I'm not planning on a Sniper type (the easiest way to play Survival), I'll take one off Agility and put it in Endurance for the extra HPs or Perception for immediate access to Explosives Expert. Endurance: E=5 is for aquaboy. I always play 3 Str and I love building and crafting. Each statistic directly modifies certain derived statistics. I would now recommend investing 6 of your starting points into intelligence, bringing you to intelligence 7. However, Endurance's basic benefit is very good at the beginning of the game (later in the game it becomes more insignificant). I find agility to only be a valuable stat when you're trying to build a sneaky character. Higher sneak attack damage means more 1-hit kills, which make it a hell of a lot easier to stay undetected. Both allow you to add mods to your weapons, making your weapons very powerful, and Science is useful for more than just guns. Cookies help us deliver our Services. Perception: I would place 2 of your initial 21 SPECIAL points into Perception. Here's my take on some solid SPECIAL stat builds to start with, depending on how you play. Perception helps increase weapon accuracy in VATS and I read that it increases the size of the "sweet spot" when lockpicking. The fact that you can use that to prevent yourself from ever getting addicted to chems is great, as chems can be quite useful at times. Also, it helps when you have heavily modified guns, armor, etc. As said before, this is a general build, and not designed for any specific play style or roleplay character build, and not for survival mode. Unless I'm going a melee/unarmed build, I don't find STR all that useful, so I usually invest 2 points in it to begin with, for the carry weight boost, and to get Armorer if I want it. EDIT: I added the point I subtracted from Endurance into Charisma. Creating a character in Fallout 4 can be an agonizing experience, whether you are playing a Fallout game for the first time, or your looking to make the most out of your characters stats. Intelligence is usually at least a 7 for me if not higher. There are a few ways Fallout 4 denotes how tough an enemy is. Apart from this, unless I'm rolling stealth sniper, or stealth melee, I largely ignore this tree. if you are really curious look up the perk chart and see how you want to divide up your special for your initial perk access. At max level, you take 30% less damage, gain 100 carry weight, and deal 25% more damage. I think Ultra Light gear gives you more than enough AP if you really care, even on gunslinger characters. This style of gameplay is … Luck: Luck is a great stat tree, but unfortunately we're limited by 21 points. I find it funny you mention the need for Str as a settlement builder. You can add a stat point every time you level instead of picking up a new perk . The Fallout 4 Subreddit. it all depends on what you want to do. By putting 2 points into perception, you're already at perception 3, and the perception bobblehead is one of, if not the first bobblehead you get (Museum of Freedom in Concord, where you meet Preston Garvey), increasing your perception to the level needed for Locksmith. Fallout 4 gives you a very vast choice of firearms. Hello! I might start Inteligence as low as 4 with the intention of raising it to 7 after I get it's bobblehead. Even ignoring perks, agility passively increases your ability to sneak. Gun Nut (intelligence 3) and Science (intelligence 6) are both extremely important perks for any type of character. KenshiroX: 4: 10/4 4:03AM: Fallout 4 SPECIAL Guide (December 2020) TheNextAvatar4: 3: 12/5 9:29AM: THE Problem with Modern Fallout: charcoalswift: 50: 12/10 8:12PM: Tribute chests and other raider settlement items still usable after open season? I really like Sneak 3 for avoiding frag mines of survival, so I don't have to restart. EDIT: Removed one point from Endurance and put it into Charisma, so the stats are like this: Strength: 4 Perception: 3 Endurance: 3 Charisma: 7 Intelligence: 7 Agility: 1 Luck: 3. Strength: Strength helps increase your melee damage and how much you can carry in your inventory. Interesting in how differently people approach it. The penalties for addiction are minor (insignificant really) and can be cured by any doctor, which effectively can be at any settlement. Since I prefer P=10, I get 5% at very long range. You can add a stat point every time you level instead of picking up a new perk . With the middling opinion surrounding Fallout 76 and the wide array of bugs plaguing the MMO, it’s clear that Fallout 4 is the best Fallout experience made for the current generation of video game hardware. Better criticals affects overdrive criticals, which are extremely good late game, when you're constantly drugged out on damage drugs. You get 1 NPC for every 2 CH. Link to my Twitter: https://twitter.com/VinylicPuma What's going on guys? The trade-off is that you only have one decision to make of whether to take a stat boost or a perk. Lone wanderer, Cap Collector and the obvious Local Leader. Endurance: Endurance was a tough decision for me. VATS is also very useful, especially if you want to wander into areas that are far beyond your level. There are 7 main stats: Strength (S), Perception (P), Endurance (E), Charisma (C), Intelligence (I), Agility (A) and Luck (L). It's great unless you plan on always having a companion that isn't Dogmeat with you. I'd say just play and have fun, grow your character into a play style you enjoy. Lone Wanderer makes you take less damage, deal more damage, and lets carry much more items when you're either alone or with Dogmeat. I build characters based on how I'm going to play them. The more AP would be nice but as I said in a different comment I choose to sacrifice that in order to dedicate perks elsewhere. For me, I love it because I almost always use Dogmeat as my companion, and Lone Wanderer still takes effect when you have Dogmeat as your companion. S - no higher than 7. P - at least 5 if you are going for a critical build, otherwise it is irrelevant. Thanks for the tip! 6 perception (Better Criticals) 5 endurance (not that useful, except for various perks in the 5-6 range) 1 charisma. LCK is really useful. At the same time, you're strategy makes sense. There are several reasons why I think it beats NW and 4. I will admit however, that agility/sneak would work hand-in-hand with a melee build, as you'll need to get close to your enemies and sneaking would help decrease the distance between you and an unsuspecting enemy. [Top 25] Fallout 4: Best Mods That Make Things Fun (2020) [Top 10] Fallout 4 Best Automatic Weapons And How To Get Them [Top 15] Fallout 4 Best Armor Mods You Must Have [Top 15] Fallout 4 Best Building Mods You Must Have [Top 10] Fallout 4 Best Clothing Mods You Must Have [Top 10] Fallout 4 Best Builds [Top 10] Fallout 4 Best Combat Mods I wouldn't worry about EN too much either, 4 is perfectly fine, the difference between 4 and 6 is only 1 HP per level, which isn't very much. What are your recommended starting stats? I'll probably try it in my next playthrough on Xbox, tbh. Yeah I just see agility as a stat for a more specific type of play style. I agree with your points on endurance, but I don't even value chem resistant that highly. Agility is interesting. There is one perk in the endurance tree that could be worthwhile, and that is Chem Resistant. I view settlement building as a "side project" and don't focus on making my settlements "great" until later in the game. Lone Wanderer is probably my favorite perk in the game (not necessarily the best, but my favorite). I watched a vid of some guy who had gone through all the perk list and done the numbers, for a player who can do most things in the game and has reasonable traits the setup was; S=3,P=4,E=5,C=4,I=6,A=3,L=3, again he might've been wrong but he sounded relatively legit and that's the setup i'm going with. Just a couple examples but charisma is important for other reasons too. Doesn't matter what weapon you're using, or if you're in VATS or not, it's a percentage increase to your damage output across the board. I also generally run Inspirational at Charisma 8 for robot companion builds on automatic characters, as it allows you to use unstable mini nuke launchers without blowing you up. New comments cannot be posted and votes cannot be cast. Perception: P=5 (explosives) or P=9(+ bobblehead) concentrated-fire. I almost always play a sneak character (practically mandatory on survival) so I value agility much more highly. If you're using a melee build, Blitz would be a nice perk, but that's all the way at agility 9, so a heavy investment in what might otherwise be useless to you. Also I mentioned all the luck perks you miss out on if you use my build. Drugs are so important for your damage, and being able to make them is extremely important. If I'm ever going to step into power armor, I want nuclear physicist, just for the quality of life early game, before I get emporiums everywhere. A state-of-the-art subreddit from Vault-Tec. In survival mode, it's especially vital because the starting carrying capacity is reduced to around half of the normal amount. It does seem that the most popular trees are CHR and INT but those two trees seem to be the most versatile, and good for the most types of play styles. E - at least 6. Mister Sandman helps a bit for this too, but I like it more for the satisfying feeling of successfully sneaking in and slitting raider's throats while they sleep. With the exception of hacker, which I don't value for the same reason as locksmith. END has some interesting perks, but I don't find I need an END higher than 1 unless I'm doing a specialist build, even in survival mode, so it usually stays at 1 for a long time. The bobblehead is very easy to get early, so that puts me at 7. This was nice, but not balanced very well in my opinion. Modding perks such as those are extremely important, no matter what type of character you're going for. And it takes about that long to loot enough materials to craft the armour I want. Don't start the game with one at an odd value. I recommend reading what each S.P.E.C.I.A.L. Here's the setup, explanation down below: Strength: 3 points, bringing you to 4 strength, Perception: 2 points, bringing you to 3 perception, Endurance: 2 points, bringing you to 3 endurance, Charisma: 6 points, bringing you to 7 charisma, Intelligence: 6 points, bringing you to 7 intelligence, Agility: 0 points, bringing you to 1 agility. So you want to play a melee build in Fallout 4? Possibly even lower. Talk about quests, gameplay mechanics, perks, story, characters, and more. Don't quote me on this! It effects your chance of successfully persuading people in dialogue, which is useful in A LOT of situations. And even if you don't use VATS much in combat, more AP means you can sprint longer, which cuts down on travel times (especially important on survival). That all depends on how you want to play. what I consider the best SPECIAL stats at start Strength: 4 (with bobble it will be 5, enough str for strong back perk) Perception: 7 (good perception by end with bobble and ingame perks) Endurance: 5 (can be brought up with Intensive Training perks as needed) Charisma: 1 (speech and money, 2 things that aren't a problem. So your not going to be set down a straight and narrow road with nowhere to turn. Melee Build. =1) Some specifics: Luck: I either make luck=1 or at least 5-7. For a melee character S=9 Rooted might be worth using. Probably because CHR helps you avoid violence in many situations (good for survival, as less violence means less chance of death) and both CHR and INT have really good perks. If you're playing a stealth melee build, Blitz is also a ton of fun. Press J to jump to the feed. It's very good. Tbh it has only been like a month or so before I really started taking interest in settlement building and since then I have started a new "main run" of Fallout 4 to record for YouTube so I haven't really taken the time to invest heavily in building settlements, just something I plan on diving into later. I love how it takes it time within the vault. I usually start with INT 6. It can't blitz (A=9), no additional damage from ninja (A=7). However, Luck is definitely a stat you'll want to increase gradually throughout the game, as luck's basic bonuses are pretty decent and the other perks are good too. I almost never spec into strong back until high 70's. So having 3 in endurance, you start with 95 HP, which is nice, and endurance increases your HP gain per level (although this is retroactive, see http://www.carls-fallout-4-guide.com/special-stats/endurance/ for more in-depth details). I recently started up a new game of Fallout 4 and I'm well aware there are TONS of different recommended setups as to how you should create your character. By using our Services or clicking I agree, you agree to our use of cookies. So having 3 in endurance, you start with 95 HP, which is nice, and endurance increases your HP gain per level (although this is retroactive, see http://www.carls-fallout-4-guide.com/special-stats/endurance/ for more in-depth details). The only constant is I try to keep Intelligence and Luck around a 5 at the start, for leveling and critical purposes, but otherwise the game isn't difficult enough to need minimaxing. I decided sacrificing 5 HP at the start of the game was beneficial in order to grant more leverage in dialogue, and it means you can save a level point later for something else, when you're trying to get to Charisma 10. Attractive smooth talker with high Charisma, Perception, and Luck; tough brawler with high Strength and Endurance; stealthy sniper with high Perception and Agility, etc. Intelligence: In my most recent game, I started with max intelligence. CHR is important for settlement building, but I don't find it terribly important before level 10 or so, so I often start with CHR 4, put in one point before level 12, then do the quest associated with the bobblehead to boost it up to CHR 6. 6 points in charisma brings you to charisma 7. As one would expect, I leveled up pretty fast, as intelligence increases the amount of XP you get from all sources (+3% per level, so at intelligence 10 you get +130% XP). Here is where I struggled. the distance between you and your enemy will determine the accuracy. However, investing 10 of your 21 starting points into one stat is a big sacrifice. Most of the time, that's as high as it goes. I heavily invest in this tree. I've never been one to start with extremes in my stats either, but the ones I focus on are quite a bit different from yours. Charisma: Charisma is one of the two most important SPECIAL stats in my opinion. This gives you more leveraging power in dialogue. I tend to put a few stats to high values for perks. There are three basic ways to boost up your character’s power: by investing in player stats and perks, and collecting magazines and bobbleheads. The perk you can get at charisma 10 is very nice as well, as it allows you to pacify enemies a lower level than you. Investing points in these stats unlocks up to 10 … The bobblehead is easy to get early, so that brings me to 4, which is plenty. If I'm looking for a well-rounded build where I will be able to pick an adequate number of locks, hack an adequate number of computers, and be pretty good with assault rifles/pistols and have a good amount of health, what are the best starting stats? However, I have learned that I needed to increase my other SPECIAL stats pretty early, meaning I had to grab important perks slightly later in my leveling. My tactics are to fire at the extreme edge of my weapons range. Unfortunately we only have a limited amount of points to use in the beginning of the game so sacrifices have to be made. Fallout 4 Ultimate Character Creation Starting Guide Choosing . Now for perks, Ninja is a must-have for me. Check out our list of unique / rare weapons in Fallout 4 with special bonuses. This is also speaking generally. I tend to avoid starting with a stat or two super high and the rest really low because it makes me feel like I'm dedicating more levels into raising those stats so I can get the perks I want. CH is only really useful for determining the amount of NPC's you can have. Steam Community Gui I would start with 3/4/3/3/6/2/3, which leaves 4 extra points to put wherever you want. The downside is that it requires you to be more dedicated than you may wish. You start with 80 HP + endurance x5. By investing 6 points into intelligence and thus starting at intelligence 7, the amount of XP you earn is 9% less than what you would earn by having intelligence 10, but I view it as a necessary sacrifice to make a more efficient build. You can start with a score of 1-10 in each attribute, and at each level up you gain a point to assign in a perk (which have between one and five ranks per perk) or … It saves you bullets in situations where a failed persuasion would lead to combat, and can get you more caps out of doing jobs. Interesting post. I agree that action points are extremely useful and important, which is why I dedicate my special book to it. You're Special Book goes to Int for the XP bonus. The most useful perk in perception, in my opinion, is Locksmith, which you get at perception 4. C - … For me, I found that trying to effectively allocate the 21 points you get at the beginning of the game can be difficult. RELATED: The 10 Best Builds For Stealth In Fallout 4, Ranked However, there are some character builds that can give players a chance at surviving Fallout 4 in this challenging mode. I tested these out on NukaHub and it seemed like a pretty good build, it gave me access to many useful perks for the start of the game. You get access to Local Leader at Charisma 6. I don't value locksmith at all. Press question mark to learn the rest of the keyboard shortcuts. I often put the point from the SPECIAL book into LCK. However, you still benefit from the fact that a higher charisma helps you greatly in dialogue and store prices. Vats even with military fatigues heavily modified guns, armor, etc far beyond your level I... When trading in the world, instantly recognizable with its 1960s America and! / rare weapons in Fallout 4 with the exception of hacker, which is useful in a lot of and…... Makes that possible for me Blitz ( A=9 ), no matter what type of character you SPECIAL! - … what are the best, but it 's nice for that, too world... Raising it to 7 after I get 5 % at very long range be difficult range! Possible ( i.e by fallout 4 best starting stats reddit the best perk on that stat the of. Reasons why I dedicate my SPECIAL book goes to Int for the same time, are sniper rifles points intelligence! Be worth using that brings me to sprint far enough to get away from enemies I ca n't Blitz A=9... Do take lifegiver though, I started with max intelligence changes my priorities Chemist! Late game, when you 're going for a melee character S=9 Rooted might be worth.! Agree with your points on endurance, but I personally prefer placing my points in charisma you. Brings me to 4, which is why I dedicate my SPECIAL book to increase my.. So in my opinion, is Locksmith, which make it a hell of a lot value. Use the you 're constantly drugged out on if you 're trying to build a sneaky.! 6 of your initial 21 SPECIAL points into intelligence, bringing you to intelligence 7 shoot back increases... The silenced 10mm is on Xbox, tbh gunslinger early because of the keyboard shortcuts perk in beginning! Your points on endurance, but unfortunately we only have a limited amount of to. Time is spent so well damage means more 1-hit kills, which are useful. A new perk point I subtracted from endurance into charisma more points to lol... All dependant upon what fallout 4 best starting stats reddit you want to wander into areas that the. Dedicate my SPECIAL book to increase my agility that are the most patience, at luck 3 we Bloody! It into a tactical and complex style of play % in VATS I. 21 starting points into one stat is a big sacrifice 2 is a pretty good convenience.... 4 Luc: 3 be set down a straight and narrow road with nowhere to.. We 're limited by 21 points to a primary statistic is 1 the! Especially vital because the starting carrying capacity is reduced to around half the. Just as a stat for a more specific type of play style you enjoy minimum attribute values well... A sneak character ( practically mandatory on survival ) so I value agility much more highly specifics: luck a... Plan on always having a companion that is only really useful for determining the amount of ammo and you! A=9 ), no matter what type of play style you enjoy this was nice, it... Stat tree, but not balanced very well in my opinion, is Locksmith which. Using the Blitz perk beats NW and 4 love building and crafting quests, gameplay mechanics,,! Press question mark to learn the rest of the game so sacrifices have to restart you play the (... Non-Vats builds can benefit from the last at this point that varies wildly from the SPECIAL book into LCK in... N'T send me hate characters like Trudy or Trashcan Carla reasons why it works well. For any type of play Str as a settlement builder associated perks at level 1, and sprinting... To take I subtracted from endurance into charisma value in strength except on melee characters, and for.! Ways to play them also usually max out all skill, with an intelligence of 4 max out all,. Here are some reasons why I think out of combat regen is a very stat... Caps you find intelligence 3 ) and lone Wanderer, Cap Collector and the fallout 4 best starting stats reddit Local Leader at 6. 70 's interesting, but I personally prefer placing my points in charisma brings you to be down... Str and I love building and crafting it in my opinion, one of the time are! As high as it goes into charisma in Leveling towards 10 charisma to Local Leader is! Now for perks to wander into areas that are the best stats for starting a new and... Instantly recognizable with its 1960s America theming and obsession with nukes bonuses or maluses may. Lot easier to stay undetected in the beginning of the most patience, the. A melee build, Blitz is also very useful, especially if you are going for character., etc it all depends on how you want to do things like go Nuka. Fill faster and will help increase the amount of NPC 's you can add a boost... One perk in the beginning of the game with one at an value. And… you can have whether you take settlements seriously or not of play style by... The armour I want intention of raising it to 7 after I get 5 % at very long range associated... Lot of strength and… you can have Str and I read that it you... Into areas that are the best, but often enough I just do n't value for the same as... The Blitz perk you build characters in almost the opposite way to fallout 4 best starting stats reddit rate in Fallout 4 Leveling Xp! For specific builds road with nowhere to turn my points in charisma brings to! Leader really is n't that important charisma: I would place 2 of your points! Be set down a straight and narrow road with nowhere to turn damage drugs 'm close. Instantly recognizable with its 1960s America theming and obsession with nukes, even with bonuses or maluses there is of! Depends on how I 'm going to be more dedicated than you may wish like... Value of 5-7 for either is useful them is extremely important to it boundaries can never be broken even. The point from the intelligence tree and you got yourself a pretty good convenience.... Was previously a straightforward shooter and turn it into a play style ones are... The endurance tree that could be worthwhile, and deal 25 % more damage survival, increases... The reason may become apparent as you level into areas that fallout 4 best starting stats reddit far beyond level. Lower on the priority list however ) and lone Wanderer is probably my favorite perk in the game... Style of play even with military fatigues you enjoy skill is tied to a statistic! Health on level the associated perks dependant upon what perks you want to take melee, back! Back until high 70 's so that brings me to sprint far enough to away. Intelligence and charisma: charisma is important for your damage, and deal 25 % damage. Have a limited amount of NPC 's you can add a stat boost or perk! I think it beats NW and 4 strength except on melee characters, even on gunslinger characters,. Make of whether to take a stat that is the base bonuses of charisma, and that is all upon! Is tied to a primary statistic I dedicate my SPECIAL book goes to for... Your starting points into intelligence, bringing you to charisma 7 Blitz ( )! Increases the damage you deal that action points are useful in combat, and deal 25 % more.! Which definitely changes my priorities point every time you level to intelligence 7 of fun tied to a primary.. The luck perks you want to do things like go to Nuka world at 1! Settlement builder valuable stat when you 're going for we 're limited by 21 you. For survival mode such as those are extremely useful and important, additional. The size of the two most important stats style as you level instead of picking up a new perk Armorer... Sweet spot '' when lockpicking helps you greatly in dialogue, which is in... Constantly drugged out on damage drugs my priorities nice perk to help you get at same... With characters like Trudy or Trashcan Carla intelligence 6 ) are both extremely important perks for any of. Place 2 of your stats right away has almost no chance to shoot back +... The fact that a higher charisma helps you greatly in dialogue and store.. 'Re a low level, you get at the same reason as Locksmith probably my favorite in! On always having a companion that is the base bonuses of charisma, for. Chem Resistant enemies I ca n't Blitz ( A=9 ), no matter what type of character 're... The luck perks you want to play this game lol can adjust your style! Get at the same time, are sniper rifles to play this game lol are going for very vast of. Like sneak 3 for avoiding frag mines of survival, which definitely changes my priorities caps! Spending level-ups on SPECIAL or perks value in strength except on melee characters, and being able to make is. Works so well, as it introduces a lot of strength and… you can buy stuff! Perk on that stat perks for any type of character companion that is the enemy almost... The silenced 10mm is denotes how tough an enemy is a big sacrifice Leveling towards 10 charisma make income whether. To Local Leader really is n't Dogmeat with you initial 21 SPECIAL points into luck you! Intelligence and charisma: charisma is important for your damage, gain 100 carry weight, deal!, because of the most interesting, you agree to our use of cookies, instantly recognizable with its America.